Ride 4 review5/21/2023 ![]() The Adaptive Triggers also add to the experience, with a more pronounced jump from merely cruising along to going hell for leather. ![]() That simulation appeal is further accentuated by the DualSense’s Haptic Feedback getting the slight feel of grazing corners or the clash of bikes, with the microphone adding the scraping, crunching sound of bike wheels going off course. It’s easy to see how hardcore racing sim fans could get utterly lost in the tactical side of Ride 4 Better than anything else in Ride 4, it captures the sport part of motorsport. Smart strategy is required to pick the right time to pit, change tires, and overtake. In Ride 4’s Endurance mode, it’s a bike nerd’s dream. This is especially important when you get deeper into tinkering with your race strategy as much as your bike. It’s so pronounced that you can actually feel the difference in how worn tyres are. Ride 4 was reviewed by Seth Roy on the XBox One X with a code provided by the publisher.The level of simulation and bike-tinkering is highly impressive too, with a real sense of the changes in weight and balance to each bike. Presumably, load times will also improve quite a bit. The next gen version will include 60FPS at 4K and will allow up to 20 racers online. One perk with this year’s game, if you’re upgrading to next gen consoles, is that Ride 4 will launch on Series X and PS5 in January with a free upgrade. I can’t say how the AI is at the hardest difficulties, as I’m nowhere near good enough to hang with the best. The game could use better onboarding for new players, but there are plenty of options and sliders to tailor the game to your liking. Racing is improved, with AI riders taking better lines and avoiding each other more.Īll-in-all, there is plenty to do in Ride 4, and it’s the best entry in a solid racing series. ![]() The engine change has helped make the dynamic weather and time of day changes a reality. The move to the Unreal engine is a gamechanger, and Ride 4 is easily the best looking game in the series. Graphically, the Ride series has gotten better looking with each entry. As a sim racing fan, I love endurance racing it adds strategic elements like fuel and tire management, and Ride 4 does a great job. One new race type this go-around is Endurance mode, which lets you race from 20 minutes up through 24 actual hours, with a day-night cycle and dynamic weather. I ended up hopping out of career and switched to other single race modes so I could just get some track time. While the experience helped me get a better feel for the bike, it also actively put me off the game from the beginning. I had to try these early events multiple times, putting up with many loading screens as I tried time-and-again to shave tenths of seconds off. I, however, am not great at motorcycle racing. If you’re great with motorcycle racing games, these early exercises might not trouble you. It’s presented as a series of events, and starts with gated runs and time trials that reset if you don’t pass them. Almost immediately, this structure annoyed me. You design your rider, pick a bike and sign up for a series in one of the three main territories: Americas, Europe or Asia. The primary experience for the game is the career mode. This leads to some major rubberbanding during the races. AI speeds on straightaways feel awfully slow, while they’re far better through the corners than expected. The actual racing is engaging, and passing another rider on the track is an exhilarating experience. Nailing the apex at Suzuka feels just as good here as it does in any other racing game. ![]() On the track, controlling the various bikes feels great, and there is a marked difference between bikes. Ride 4 can serve as a digital museum of sorts for motorcycles. ![]() The developers clearly love motorcycles and have a reverence for the history of the various makes and models. Now in its fourth iteration, the Ride series is firmly entrenched as the Gran Turismo of motorcycle racing games. ![]()
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